Asteroids in 2.5D
This was my entry into Unity. After learning the basics, this was the first Unity project I produced in 2016.
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See the code repo here: https://github.com/GoOcto/asteroids-unity
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W - Thrust
A, D - Turn
mouse - Fire
space - Hyperjump
M - Toggle Music
P - Pause
Big Ass Rocks - 10 pts
Regular Rocks - 20 pts
Smithereens - 50 pts
Largish Saucer - 200 pts
Li'l Saucer - 500 pts
Finish in less than 3:00 - 10 pts/sec
Pilot's Notes:
Don't blow all rocks to smithereens too soon, they will be hard to avoid. Li'l saucers are most annoying. An asteroid field is a really bad place to hyperjump.
-- CREDITS --
most game assets: Unity Technologies
saucer model asset: GamePoly, Sickleadz
background music: Fast & Furious by Kabbalistic Village
inspired by Asteroids, Atari Inc.
some original soundfx from the original Atari game
produced by the logicalOctopus (aka GoOcto)
directed by Ridley Scott (lol, jk)

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